How well can models one-shot a Pac-Man game?
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How well can models one-shot a Pac-Man game?
UI micro interactions prompts for AI
tactical map-based WWII submarine sim
offline-first SQL sync with TypeScript and Rust cores
manage every coding agent from one workspace
Turn your own videos into language-learning material
Swipe through the real web
Find out who used your Mac while you were away
Autopilot for my little HTML game called Andromeda Invaders
Small Specialized Function Calling 1B LLMs for Multi-Step RAG
AI text-to-CAD for 3D printing
one shot coding agent on the cloud
I built a new word game, Wordtrak
a platform for friends and creativity
DIY 6" Newtonian Reflector Telescope
no WebGL
A SQL engine for multi-stage ranking and RAG
Micrograd Reimplemented in C
programming language where the GPU is just another thread
two-player turn-based board game
n open source Stream Store
Countries where you can leave your MacBook at a random coffee shop
Vibe Coding a static site on a $25 Walmart Phone
Open-source Cursor-like UI for Claude Code
A lightweight Markdown viewer for agentic coding
narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
A simulator for engineers transitioning from IC to management
Built a daily game where you sort historical events chronologically
My 13-year-old built an ant colony tracker
Observability that installs itself and fixes bugs